Search for a command to run...
Progressive hints first, then the full explanation and implementation when you're ready to cash out.
Review status
AI-generated and still unreviewed. Double-check the details before internalizing them.
Hints
Open only as much as you need to keep the solve alive.
The condition can be rewritten as . So if you can force the same value to be for every constrained , one single later position can satisfy everyone.
The easiest later position is position , because every constrained has , so is always allowed.
Try making . Then every position only needs .
Since XOR is its own inverse, means . This just swaps every neighboring even/odd pair: , , etc.
After setting and for , exactly one number is unused. Put it at . Position is unconstrained, so it can eat the leftovers like a trash can with standards.
Rewrite the requirement first:
is equivalent to
For every constrained position with , position is always a legal choice for , because . So instead of finding a different witness for every , we can make all of them use the same witness: .
Let's set
Then for every , we want
XOR is reversible, and , so this is solved by
This is very concrete: XORing by only flips the last bit. Therefore:
So positions receive values , positions receive , and so on.
Now we only need to check that this is actually a permutation. We set , and for we set .
If is even, then the positions produce exactly the values . Together with , the only missing value is , so set .
If is odd, then the positions produce the values except . Together with , the only missing value is , so set .
Position is not checked by the statement, so dumping the leftover value there is completely legal. No drama.
For correctness, take any such that . By construction,
Then
Also , so
Thus choosing satisfies the condition for this . Since this works for every constrained , the permutation is valid.
The construction is linear per test case. The total complexity is
per test case, and
over all test cases. Memory usage is if we store the answer, or extra beyond output buffering.
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
void setIO() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
}
int main() {
setIO();
int t;
cin >> t;
while (t--) {
int n;
cin >> n;
vector<int> p(n + 1);
p[n] = 1;
for (int i = 2; i <= n - 1; i++) {
p[i] = i ^ 1;
}
p[1] = (n % 2 == 0 ? n : n - 1);
for (int i = 1; i <= n; i++) {
if (i > 1) cout << ' ';
cout << p[i];
}
cout << '\n';
}
return 0;
}#include <bits/stdc++.h>
using namespace std;
using ll = long long;
void setIO() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
}
int main() {
setIO();
int t;
cin >> t;
while (t--) {
int n;
cin >> n;
vector<int> p(n + 1);
p[n] = 1;
for (int i = 2; i <= n - 1; i++) {
p[i] = i ^ 1;
}
p[1] = (n % 2 == 0 ? n : n - 1);
for (int i = 1; i <= n; i++) {
if (i > 1) cout << ' ';
cout << p[i];
}
cout << '\n';
}
return 0;
}