Search for a command to run...
Progressive hints first, then the full explanation and implementation when you're ready to cash out.
Review status
AI-generated and still unreviewed. Double-check the details before internalizing them.
Hints
Open only as much as you need to keep the solve alive.
Treat each operation as a color. Two vertices can be in the same operation exactly when they are allowed to share a color.
So we need a coloring where every depth level has all distinct colors, and every parent-child pair has different colors.
There are two obvious lower bounds: a depth with vertices needs colors, and a vertex with children needs colors because the vertex plus all its children mutually conflict.
The answer is the maximum of those two kinds of obstruction. The scary part is proving no extra interaction between neighboring levels creates a bigger requirement.
For , color level by level. On the next level, each child forbids only its parent's color; Hall's condition works because one parent contributes at most children and the whole level has at most vertices.
Call each operation a color. If two vertices receive the same color, they are colored in the same operation.
The operation rule becomes:
Because the tree is rooted, every edge is between a vertex and its parent/child. So we need the minimum number of colors for this special coloring.
A tempting wrong idea is: "just take the widest depth level." Nope. A star with root and children has widest level , but the root conflicts with every child, so the answer is . Width alone gets drop-kicked immediately.
Lower bounds
Let be the set of vertices at depth .
First, all vertices in one level have the same distance from the root, so no two of them can be in the same operation. Therefore we need at least
colors.
Second, take any vertex with children. The set consisting of and all its children also needs all different colors:
So we need at least
colors.
Thus the answer is at least
The only remaining question is whether some nasty combination of constraints between neighboring levels forces more than . It does not.
Why colors are enough
We prove that the tree can always be colored level by level using colors.
Assume level is already colored, and all colors inside that level are distinct. Now color level .
Each vertex has exactly one forbidden color: the color of its parent. Besides that, it can use any of the colors. Also, all vertices of must receive distinct colors.
This is a matching problem:
We need to match every vertex on the next level to a distinct allowed color.
Check Hall's condition. Take any subset of vertices from .
If all vertices in have the same forbidden color, then they all have the same parent, because the previous level uses distinct colors. They have available colors. That parent has at most children since , so
Good.
If vertices in have at least two different forbidden colors, then their union of allowed colors is all colors. Any color forbidden by one of them is allowed by another one with a different forbidden color. Also the whole next level has size at most , so
Good again.
Hall's condition holds, so the next level can be colored. Starting from the root and repeating this for every depth colors the whole tree with colors.
Therefore the minimum number of operations is exactly
Implementation
Root the tree at vertex using BFS or iterative DFS.
During traversal, compute:
Then output
The note uses root depth instead of the usual . That changes absolutely nothing; only equality of depths matters. Classic indexing nonsense, harmless.
Complexity is per test case, with memory.
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
void setIO() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
}
int main() {
setIO();
int T;
cin >> T;
while (T--) {
int n;
cin >> n;
vector<vector<int>> adj(n + 1);
for (int i = 0; i < n - 1; i++) {
int u, v;
cin >> u >> v;
adj[u].push_back(v);
adj[v].push_back(u);
}
vector<int> parent(n + 1, 0), depth(n + 1, 0), childCount(n + 1, 0);
queue<int> q;
q.push(1);
parent[1] = -1;
while (!q.empty()) {
int v = q.front();
q.pop();
for (int to : adj[v]) {
if (to == parent[v]) continue;
parent[to] = v;
depth[to] = depth[v] + 1;
childCount[v]++;
q.push(to);
}
}
int maxDepth = 0;
for (int v = 1; v <= n; v++) maxDepth = max(maxDepth, depth[v]);
vector<int> levelSize(maxDepth + 1, 0);
for (int v = 1; v <= n; v++) levelSize[depth[v]]++;
int ans = 0;
for (int d = 0; d <= maxDepth; d++) ans = max(ans, levelSize[d]);
for (int v = 1; v <= n; v++) ans = max(ans, childCount[v] + 1);
cout << ans << '\n';
}
return 0;
}#include <bits/stdc++.h>
using namespace std;
using ll = long long;
void setIO() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
}
int main() {
setIO();
int T;
cin >> T;
while (T--) {
int n;
cin >> n;
vector<vector<int>> adj(n + 1);
for (int i = 0; i < n - 1; i++) {
int u, v;
cin >> u >> v;
adj[u].push_back(v);
adj[v].push_back(u);
}
vector<int> parent(n + 1, 0), depth(n + 1, 0), childCount(n + 1, 0);
queue<int> q;
q.push(1);
parent[1] = -1;
while (!q.empty()) {
int v = q.front();
q.pop();
for (int to : adj[v]) {
if (to == parent[v]) continue;
parent[to] = v;
depth[to] = depth[v] + 1;
childCount[v]++;
q.push(to);
}
}
int maxDepth = 0;
for (int v = 1; v <= n; v++) maxDepth = max(maxDepth, depth[v]);
vector<int> levelSize(maxDepth + 1, 0);
for (int v = 1; v <= n; v++) levelSize[depth[v]]++;
int ans = 0;
for (int d = 0; d <= maxDepth; d++) ans = max(ans, levelSize[d]);
for (int v = 1; v <= n; v++) ans = max(ans, childCount[v] + 1);
cout << ans << '\n';
}
return 0;
}