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Progressive hints first, then the full explanation and implementation when you're ready to cash out.
Review status
AI-generated and still unreviewed. Double-check the details before internalizing them.
Hints
Open only as much as you need to keep the solve alive.
Flip the target: instead of choosing exactly escaping cells, choose exactly non-escaping cells.
A non-escaping path in a finite grid must eventually enter a directed cycle inside the grid.
Since arrows always move to a neighboring cell, a cycle cannot have length . So exactly one non-escaping cell is impossible.
That means the only bad value is , or equivalently .
For construction, put the non-escaping cells in the bottom-left of the grid. Make the bottom-left two cells a RL cycle, make other bottom-row trapped cells point left, and make trapped cells above point down.
Let
be the number of cells from which Abraham should not escape.
This is way easier than thinking about the escaping cells directly.
Key observation
Every cell has exactly one outgoing arrow. So if Abraham starts from a cell and never escapes, his path stays inside a finite grid forever. That means some cell must repeat, so the path eventually enters a directed cycle.
But arrows move exactly one cell up/down/left/right. There are no self-loops. So a directed cycle needs at least cells.
Therefore, having exactly one non-escaping cell is impossible.
So if
we print NO.
Equivalently, the only impossible case is
One trapped cell by itself is just sad. It has nowhere legal to point without eventually leaving its one-cell prison.
Now construct everything else
If , all cells should escape. Easy: fill the whole grid with U. Every path moves upward until it exits.
Now assume .
We will choose exactly non-escaping cells in the bottom-left part of the grid:
In coordinates, for IDs , choose
This selected region is nice because it is downward closed: if a selected cell is not on the bottom row, then the cell directly below it is also selected.
Now assign arrows:
R.L.These two form a -cycle:
RLThat is our trap.
For every other selected cell:
L, so it walks toward the trap;D, so it eventually reaches the bottom row.All unselected cells stay U.
Why trapped cells do not escape
Take any selected cell.
If it is above the bottom row, it points down to another selected cell. Repeating this eventually reaches the bottom row.
On the bottom row:
So every selected cell eventually enters the bottom-left -cycle. None escape.
Why unselected cells do escape
Every unselected cell has arrow U.
Because the selected region is bottom-left/downward closed, if a cell is unselected, then the cell above it is also unselected whenever that cell exists. So following U from an unselected cell never enters the trapped region. It just keeps going upward until it leaves the grid.
So exactly the selected cells are non-escaping, and exactly
cells escape.
Complexity
We fill an grid once, so each test case is . The total input size already guarantees this is fine.
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
void setIO() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
}
int main() {
setIO();
int t;
cin >> t;
while (t--) {
int n, k;
cin >> n >> k;
int bad = n * n - k;
if (bad == 1) {
cout << "NO\n";
continue;
}
vector<string> ans(n, string(n, 'U'));
for (int id = 0; id < bad; id++) {
int r = n - 1 - id / n;
int c = id % n;
if (r == n - 1) {
ans[r][c] = (c == 0 ? 'R' : 'L');
} else {
ans[r][c] = 'D';
}
}
cout << "YES\n";
for (const string &row : ans) {
cout << row << '\n';
}
}
return 0;
}#include <bits/stdc++.h>
using namespace std;
using ll = long long;
void setIO() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
}
int main() {
setIO();
int t;
cin >> t;
while (t--) {
int n, k;
cin >> n >> k;
int bad = n * n - k;
if (bad == 1) {
cout << "NO\n";
continue;
}
vector<string> ans(n, string(n, 'U'));
for (int id = 0; id < bad; id++) {
int r = n - 1 - id / n;
int c = id % n;
if (r == n - 1) {
ans[r][c] = (c == 0 ? 'R' : 'L');
} else {
ans[r][c] = 'D';
}
}
cout << "YES\n";
for (const string &row : ans) {
cout << row << '\n';
}
}
return 0;
}