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Progressive hints first, then the full explanation and implementation when you're ready to cash out.
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AI-generated and still unreviewed. Double-check the details before internalizing them.
Hints
Open only as much as you need to keep the solve alive.
Think of the sequence as a walk in a graph. The distinct values are vertices, and every allowed jump is an edge weighted by its absolute distance. We need a path whose edge weights strictly increase.
A tiny useful gadget: if and are two separated arithmetic-progressions, then has increasing jump lengths.
Make many blocks of consecutive points, and put the block centers at powers of two. Then the distance between two blocks is ordered mostly by the larger block index; the small offsets inside a block cannot mess it up.
The annoying part is stitching those block-pair zigzags together. Add transition points just to the right of a block so you can jump from that block's high endpoint to its low endpoint using two still-increasing jumps.
Instead of hand-threading the whole monster path, build a sparse graph containing all block-pair zigzag edges and transition edges, then run longest increasing path DP over edges sorted by weight. If the DP finds at least jumps, reconstruct and print a suffix of that path.
The statement is basically output-only with two fixed inputs. That matters. We do not need a beautiful theorem for every possible ; we need one deterministic construction that gives at least increasing jumps using at most values.
The clean way to think about this is graph-theoretic.
Pick some integer points. Treat each point as a vertex. An edge between two vertices has weight equal to the distance between the two corresponding integers. We need a walk whose edge weights strictly increase.
So we will build a sparse graph on at most points, where the edge weights are real distances from the chosen coordinates. Then we find a longest increasing path in that sparse graph. If the graph contains a long enough increasing path, the vertex coordinates along that path are exactly the required sequence.
The block gadget
Take two blocks of equal size :
Assume every is to the left of every . Then this sequence is magic:
The jump lengths are
Each next edge moves one endpoint outward, so the distance increases. If both blocks are consecutive integers, it increases by exactly each time. No sorcery, just endpoints walking away from each other.
This gives jumps for one pair of blocks.
Many blocks
Use
That is ordinary block points.
For block , define its center as
and put the values
The powers of two are doing one job: they separate block distances. The tiny offsets are irrelevant compared to the gap between consecutive centers.
For every pair of blocks with , add all edges from the zigzag gadget between those two blocks.
If we only did that, we would have tons of good local paths but stitching them by hand would be painful. Painful is bad. We add transition edges.
Transition points
Inside a pair , the zigzag naturally can end at the high endpoint of block . To begin another zigzag involving the same upper block, it is useful to be at the low endpoint of block .
A direct jump inside the block is tiny, so it would break increasingness. Instead, for each needed transition we create one extra point to the right of block .
Let
For the transition after pair , place
Then
and
Both are safely larger than the previous pair's internal jumps, and still safely smaller than the next lower-block pair because powers of two leave a stupid amount of slack.
There are
such transition points. Total distinct values used:
The largest coordinate is below , so the bound is fine.
Let DP do the stitching
Now we have a sparse weighted undirected graph:
We need a longest path with strictly increasing edge weights. This is the standard DP over sorted edges:
Let be the maximum number of edges in an increasing path ending at vertex after processing all smaller edge weights.
For an edge of current weight , we may extend:
Edges of equal weight must be processed as one batch, because the path needs strictly increasing distances. So we first collect all updates for the same weight, then apply them.
We also store persistent parent nodes. That is important: if we just stored parent[v], later updates to could overwrite the old path and corrupt reconstruction. Classic little bug, very annoying, easy to dodge.
For these constants, the DP finds a path with over jumps. We only need , so we reconstruct the best path and take a suffix of length vertices.
Finally, the code verifies the output before printing. If the sequence has length , uses at most distinct values, stays in bounds, and every jump is larger than the previous one, then it is valid. That's the whole checker condition, no hidden crap.
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
void setIO() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
}
struct Edge {
ll w;
int u, v;
bool operator<(const Edge& other) const {
return w < other.w;
}
};
struct Node {
int v, parent, len;
};
int main() {
setIO();
int n, m;
cin >> n >> m;
if (n == 8 && m == 6) {
cout << "1 1 3 6 10 3 11 1\n";
return 0;
}
const int B = 46;
const int K = 301;
const int H = 150;
vector<ll> x;
vector<vector<int>> id(B, vector<int>(K));
for (int b = 0; b < B; b++) {
ll center = (1LL << (b + 13)) - (1LL << 13);
for (int j = 0; j < K; j++) {
id[b][j] = (int)x.size();
x.push_back(center - H + j);
}
}
vector<Edge> edges;
edges.reserve(625000);
auto dist = [&](int u, int v) -> ll {
return x[u] > x[v] ? x[u] - x[v] : x[v] - x[u];
};
auto add_edge = [&](int u, int v) {
edges.push_back({dist(u, v), u, v});
};
for (int hi = 1; hi < B; hi++) {
for (int lo = hi - 1; lo >= 0; lo--) {
for (int t = 0; t < K; t++) {
int a = id[lo][K - 1 - t];
int b = id[hi][t];
add_edge(a, b);
if (t + 1 < K) add_edge(b, id[lo][K - 2 - t]);
}
}
}
for (int hi = 2; hi < B; hi++) {
for (int lo = hi - 1; lo >= 1; lo--) {
int high = id[hi][K - 1];
int low = id[hi][0];
ll previous_max = dist(high, id[lo][0]);
int t = (int)x.size();
x.push_back(x[high] + previous_max + 1);
add_edge(high, t);
add_edge(t, low);
}
}
sort(edges.begin(), edges.end());
int V = (int)x.size();
vector<int> best_len(V, 0), head(V);
vector<Node> nodes;
nodes.reserve(edges.size() + V + 10);
for (int v = 0; v < V; v++) {
head[v] = (int)nodes.size();
nodes.push_back({v, -1, 0});
}
int best_node = head[0];
struct Update {
int to, len, parent;
};
for (int i = 0; i < (int)edges.size();) {
int j = i;
while (j < (int)edges.size() && edges[j].w == edges[i].w) j++;
vector<Update> updates;
updates.reserve(2 * (j - i));
for (int k = i; k < j; k++) {
auto [w, u, v] = edges[k];
updates.push_back({u, best_len[v] + 1, head[v]});
updates.push_back({v, best_len[u] + 1, head[u]});
}
for (auto [to, len, parent] : updates) {
if (len > best_len[to]) {
best_len[to] = len;
head[to] = (int)nodes.size();
nodes.push_back({to, parent, len});
if (len > nodes[best_node].len) best_node = head[to];
}
}
i = j;
}
vector<int> verts;
for (int cur = best_node; cur != -1 && (int)verts.size() < n; cur = nodes[cur].parent) {
verts.push_back(nodes[cur].v);
}
assert((int)verts.size() == n);
reverse(verts.begin(), verts.end());
vector<ll> ans;
ans.reserve(n);
for (int v : verts) ans.push_back(x[v]);
set<ll> distinct(ans.begin(), ans.end());
assert((int)distinct.size() <= m);
for (ll v : ans) assert(-1000000000000000000LL <= v && v <= 1000000000000000000LL);
for (int i = 1; i + 1 < n; i++) {
ll a = ans[i] > ans[i - 1] ? ans[i] - ans[i - 1] : ans[i - 1] - ans[i];
ll b = ans[i + 1] > ans[i] ? ans[i + 1] - ans[i] : ans[i] - ans[i + 1];
assert(a < b);
}
for (int i = 0; i < n; i++) {
if (i) cout << ' ';
cout << ans[i];
}
cout << '\n';
return 0;
}#include <bits/stdc++.h>
using namespace std;
using ll = long long;
void setIO() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
}
struct Edge {
ll w;
int u, v;
bool operator<(const Edge& other) const {
return w < other.w;
}
};
struct Node {
int v, parent, len;
};
int main() {
setIO();
int n, m;
cin >> n >> m;
if (n == 8 && m == 6) {
cout << "1 1 3 6 10 3 11 1\n";
return 0;
}
const int B = 46;
const int K = 301;
const int H = 150;
vector<ll> x;
vector<vector<int>> id(B, vector<int>(K));
for (int b = 0; b < B; b++) {
ll center = (1LL << (b + 13)) - (1LL << 13);
for (int j = 0; j < K; j++) {
id[b][j] = (int)x.size();
x.push_back(center - H + j);
}
}
vector<Edge> edges;
edges.reserve(625000);
auto dist = [&](int u, int v) -> ll {
return x[u] > x[v] ? x[u] - x[v] : x[v] - x[u];
};
auto add_edge = [&](int u, int v) {
edges.push_back({dist(u, v), u, v});
};
for (int hi = 1; hi < B; hi++) {
for (int lo = hi - 1; lo >= 0; lo--) {
for (int t = 0; t < K; t++) {
int a = id[lo][K - 1 - t];
int b = id[hi][t];
add_edge(a, b);
if (t + 1 < K) add_edge(b, id[lo][K - 2 - t]);
}
}
}
for (int hi = 2; hi < B; hi++) {
for (int lo = hi - 1; lo >= 1; lo--) {
int high = id[hi][K - 1];
int low = id[hi][0];
ll previous_max = dist(high, id[lo][0]);
int t = (int)x.size();
x.push_back(x[high] + previous_max + 1);
add_edge(high, t);
add_edge(t, low);
}
}
sort(edges.begin(), edges.end());
int V = (int)x.size();
vector<int> best_len(V, 0), head(V);
vector<Node> nodes;
nodes.reserve(edges.size() + V + 10);
for (int v = 0; v < V; v++) {
head[v] = (int)nodes.size();
nodes.push_back({v, -1, 0});
}
int best_node = head[0];
struct Update {
int to, len, parent;
};
for (int i = 0; i < (int)edges.size();) {
int j = i;
while (j < (int)edges.size() && edges[j].w == edges[i].w) j++;
vector<Update> updates;
updates.reserve(2 * (j - i));
for (int k = i; k < j; k++) {
auto [w, u, v] = edges[k];
updates.push_back({u, best_len[v] + 1, head[v]});
updates.push_back({v, best_len[u] + 1, head[u]});
}
for (auto [to, len, parent] : updates) {
if (len > best_len[to]) {
best_len[to] = len;
head[to] = (int)nodes.size();
nodes.push_back({to, parent, len});
if (len > nodes[best_node].len) best_node = head[to];
}
}
i = j;
}
vector<int> verts;
for (int cur = best_node; cur != -1 && (int)verts.size() < n; cur = nodes[cur].parent) {
verts.push_back(nodes[cur].v);
}
assert((int)verts.size() == n);
reverse(verts.begin(), verts.end());
vector<ll> ans;
ans.reserve(n);
for (int v : verts) ans.push_back(x[v]);
set<ll> distinct(ans.begin(), ans.end());
assert((int)distinct.size() <= m);
for (ll v : ans) assert(-1000000000000000000LL <= v && v <= 1000000000000000000LL);
for (int i = 1; i + 1 < n; i++) {
ll a = ans[i] > ans[i - 1] ? ans[i] - ans[i - 1] : ans[i - 1] - ans[i];
ll b = ans[i + 1] > ans[i] ? ans[i + 1] - ans[i] : ans[i] - ans[i + 1];
assert(a < b);
}
for (int i = 0; i < n; i++) {
if (i) cout << ' ';
cout << ans[i];
}
cout << '\n';
return 0;
}