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Progressive hints first, then the full explanation and implementation when you're ready to cash out.
Review status
AI-generated and still unreviewed. Double-check the details before internalizing them.
Hints
Open only as much as you need to keep the solve alive.
Do not try to make the sequence monotone. A monotone walk basically spends one new value per jump, and is nowhere near . You need to revisit old values.
Group values into small blocks. Between two far-apart blocks, every cross-block jump is almost the center distance, plus a small correction depending on which positions inside the blocks you choose.
For two blocks and of equal odd size , the order
has jump lengths increasing by exactly each time. That is the main gadget.
Put block centers at powers of two. Then the distance interval for one chosen block pair is completely before the distance interval for the next chosen pair, so gadgets can be processed in a global increasing order.
When two gadgets do not touch, insert a few transition jumps. Their lengths must be strictly between the previous gadget jump and the next gadget's first jump. You may overshoot and come back; only absolute jump length matters, not direction.
The easy version has only two inputs, and the big one is fixed:
So we are not trying to solve a general optimization problem. We just need one reliable construction that prints enough terms while using at most different values.
The dumb approach is dead instantly: if we keep moving to fresh coordinates, we need about distinct values. We only get . So the walk must reuse values while the jump lengths keep increasing.
The Two-Block Gadget
Take two blocks of consecutive values, each of odd size :
and
with the whole block far to the right of the whole block.
Visit them like this:
Every jump goes between the two blocks. If the center distance is , then the jump lengths are
So this one gadget gives
strictly increasing jumps using only values from two blocks. Nice little machine.
Many Gadgets
Now create blocks, each of size . Their centers are
Inside block , use the consecutive values centered at .
For a pair of blocks with , every jump inside its gadget lies in
Because the centers grow like powers of two, these intervals are cleanly separated if we process pairs in this order:
That gives a lot of block-pair gadgets, and their internal jump lengths are globally increasing.
Transitions
The only annoying part is moving from the end of one gadget to the start of the next.
Suppose the previous jump length is , and the first jump inside the next gadget is . A transition jump is legal if its length is strictly between them:
Let
We need to move by some signed displacement using jumps whose absolute lengths are strictly increasing and lie in .
There are several simple cases:
with
For the last case, the smallest possible sum with jumps is
and the largest possible sum is
So once lies in that interval, start with
and distribute the remaining amount from right to left.
This is enough for the fixed large test. The construction reaches terms while staying under distinct printed values. The largest coordinate is below , so the bound is also fine.
The small test is just printed directly. Since hacks are disabled and the statement literally tells us the only inputs, this is not being cute; it is using the damn input format.
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
void setIO() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
}
vector<ll> buildTransition(ll target, ll lo, ll hi) {
if (lo <= target && target <= hi) return {target};
if (target >= 1 && lo + target <= hi) {
return {-lo, lo + target};
}
if ((__int128)target >= (__int128)lo + 3 &&
(__int128)target < (__int128)2 * hi - lo) {
ll d = max(1LL, target - hi);
ll x = lo, y = lo + d, z = target - d;
if (x < y && y < z && z <= hi) return {-x, y, z};
}
for (int k = 2; k <= 5000; k++) {
__int128 mn = (__int128)k * lo + (__int128)k * (k - 1) / 2;
__int128 mx = (__int128)k * hi - (__int128)k * (k - 1) / 2;
if (mn > target || target > mx) continue;
vector<ll> len(k);
__int128 sum = 0;
for (int i = 0; i < k; i++) {
len[i] = lo + i;
sum += len[i];
}
ll rem = (ll)((__int128)target - sum);
for (int i = k - 1; i >= 0; i--) {
ll cap = hi - (k - 1 - i) - len[i];
ll take = min(cap, rem);
len[i] += take;
rem -= take;
}
return len;
}
return {};
}
int main() {
setIO();
int n, m;
cin >> n >> m;
if (n == 8) {
cout << "1 1 3 6 10 3 11 1\n";
return 0;
}
const int K = 50;
const int S = 201;
const int H = S / 2;
const int W = 6;
vector<ll> center(K);
for (int i = 0; i < K; i++) {
center[i] = (1LL << (i + 10)) - (1LL << 10);
}
auto point = [&](int block, int id) -> ll {
return center[block] + (id - H);
};
vector<ll> ans;
ans.reserve(n);
auto push = [&](ll x) {
if ((int)ans.size() < n) ans.push_back(x);
};
auto lastJump = [&]() -> ll {
if (ans.size() < 2) return -1;
return llabs(ans.back() - ans[ans.size() - 2]);
};
for (int b = 1; b < K && (int)ans.size() < n; b++) {
for (int a = b - 1; a >= 0 && a >= b - W && (int)ans.size() < n; a--) {
ll start = point(a, S - 1);
ll firstJump = center[b] - center[a] - (S - 1);
if (ans.empty()) {
push(start);
} else if (ans.back() != start) {
ll cur = ans.back();
ll delta = start - cur;
ll dir = delta > 0 ? 1 : -1;
ll target = llabs(delta);
ll lo = lastJump() + 1;
ll hi = firstJump - 1;
vector<ll> moves = buildTransition(target, lo, hi);
for (ll mv : moves) {
if ((int)ans.size() == n) break;
cur += dir * mv;
push(cur);
}
}
for (int t = 0; t < S && (int)ans.size() < n; t++) {
push(point(b, t));
if ((int)ans.size() == n) break;
if (t + 1 < S) push(point(a, S - 2 - t));
}
}
}
for (int i = 0; i < n; i++) {
if (i) cout << ' ';
cout << ans[i];
}
cout << '\n';
return 0;
}#include <bits/stdc++.h>
using namespace std;
using ll = long long;
void setIO() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
}
vector<ll> buildTransition(ll target, ll lo, ll hi) {
if (lo <= target && target <= hi) return {target};
if (target >= 1 && lo + target <= hi) {
return {-lo, lo + target};
}
if ((__int128)target >= (__int128)lo + 3 &&
(__int128)target < (__int128)2 * hi - lo) {
ll d = max(1LL, target - hi);
ll x = lo, y = lo + d, z = target - d;
if (x < y && y < z && z <= hi) return {-x, y, z};
}
for (int k = 2; k <= 5000; k++) {
__int128 mn = (__int128)k * lo + (__int128)k * (k - 1) / 2;
__int128 mx = (__int128)k * hi - (__int128)k * (k - 1) / 2;
if (mn > target || target > mx) continue;
vector<ll> len(k);
__int128 sum = 0;
for (int i = 0; i < k; i++) {
len[i] = lo + i;
sum += len[i];
}
ll rem = (ll)((__int128)target - sum);
for (int i = k - 1; i >= 0; i--) {
ll cap = hi - (k - 1 - i) - len[i];
ll take = min(cap, rem);
len[i] += take;
rem -= take;
}
return len;
}
return {};
}
int main() {
setIO();
int n, m;
cin >> n >> m;
if (n == 8) {
cout << "1 1 3 6 10 3 11 1\n";
return 0;
}
const int K = 50;
const int S = 201;
const int H = S / 2;
const int W = 6;
vector<ll> center(K);
for (int i = 0; i < K; i++) {
center[i] = (1LL << (i + 10)) - (1LL << 10);
}
auto point = [&](int block, int id) -> ll {
return center[block] + (id - H);
};
vector<ll> ans;
ans.reserve(n);
auto push = [&](ll x) {
if ((int)ans.size() < n) ans.push_back(x);
};
auto lastJump = [&]() -> ll {
if (ans.size() < 2) return -1;
return llabs(ans.back() - ans[ans.size() - 2]);
};
for (int b = 1; b < K && (int)ans.size() < n; b++) {
for (int a = b - 1; a >= 0 && a >= b - W && (int)ans.size() < n; a--) {
ll start = point(a, S - 1);
ll firstJump = center[b] - center[a] - (S - 1);
if (ans.empty()) {
push(start);
} else if (ans.back() != start) {
ll cur = ans.back();
ll delta = start - cur;
ll dir = delta > 0 ? 1 : -1;
ll target = llabs(delta);
ll lo = lastJump() + 1;
ll hi = firstJump - 1;
vector<ll> moves = buildTransition(target, lo, hi);
for (ll mv : moves) {
if ((int)ans.size() == n) break;
cur += dir * mv;
push(cur);
}
}
for (int t = 0; t < S && (int)ans.size() < n; t++) {
push(point(b, t));
if ((int)ans.size() == n) break;
if (t + 1 < S) push(point(a, S - 2 - t));
}
}
}
for (int i = 0; i < n; i++) {
if (i) cout << ' ';
cout << ans[i];
}
cout << '\n';
return 0;
}