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Do not try to guess matrix entries directly. Use the determinant expansion: every nonzero term chooses one entry from each row and each column, which is exactly a cycle cover in a directed graph.
If you can build a sparse DAG with exactly paths from a source to a sink, you can turn it into a matrix whose determinant counts those paths.
For every DAG edge , put in the matrix. Add self-loops of weight to internal vertices, and add one closing edge from sink back to source. Then each source-to-sink path becomes one cycle cover.
The sign is not a problem. A path with DAG edges gives a cycle of length , whose permutation sign is , and the product of the edge weights is also . They multiply to .
Now the whole problem is just making a low-degree DAG with exactly paths. A 4-edge base-3 gadget can create nodes with and paths; attach branches according to the ternary digits of .
Key idea: stop trying to handcraft determinant values directly. A determinant expansion already sums over permutations. A permutation is the same as choosing exactly one outgoing and one incoming edge at every vertex, i.e. a cycle cover. So we build a sparse directed graph where cycle covers are exactly source-to-sink paths. Then the determinant counts those paths. Linear algebra puts on a fake mustache and becomes DP.
From paths to a matrix Suppose we have a DAG with source , sink , exactly paths from source to sink, indegree <= 2, outdegree <= 2, and no edges entering the source. Build matrix like this:
Now look at any nonzero term in the determinant expansion. Row has only one nonzero, so it must choose edge . Since the graph is acyclic, the only way to complete a non-self-loop cycle through this edge is to choose a directed path from to in the DAG. Every vertex not on that path just takes its self-loop. So cycle covers and source-to-sink paths are in bijection.
The signs also behave, which is the part that looks suspicious until you check it. If the path has DAG edges, the big cycle has length . The determinant sign of that cycle is . The product of edge weights along the path is also , because every DAG edge has weight and the closing edge has weight . Multiply them: . Self-loops add no drama. Therefore every path contributes exactly , so the determinant of is exactly the number of paths in .
The row and column limits are also handled. A row gets at most two DAG outgoing edges plus maybe one self-loop. A column gets at most two DAG incoming edges plus maybe one self-loop. The sink has no self-loop, and the source only gets the closing edge. So the matrix has at most 3 nonzero entries in every row and column.
Building a DAG with exactly paths Since and , base 3 is plenty.
Use 15 identical gadgets. If a gadget starts at vertex , add these edges:
, plus and .
If there are paths reaching , then there are paths reaching and paths reaching . The next gadget starts at , so gadget has a start vertex with paths and a side vertex with paths.
Now write in base 3. For trit :
All branches enter a separate answer chain. When the current chain tail is , a selected branch adds edges branch_point -> t and t -> t+1, then the tail becomes . Each selected branch has exactly one way to continue to the final sink, so the total number of source-to-sink paths is the sum of the selected branch counts, i.e. exactly the base-3 value .
Node count: the 15 gadgets use vertices. We add one initial answer-chain vertex and at most one more vertex for each nonzero trit, so at most . Degree count stays <= 2 in the DAG: a branch only adds one extra outgoing edge to a vertex that previously had one outgoing edge, and answer-chain vertices have one outgoing edge and at most two incoming edges.
For , output the 1 by 1 zero matrix. Done, no need to make zero look fancy.
Complexity is tiny: output work per test case.
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
void setIO() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
}
int main() {
setIO();
int T;
cin >> T;
const int DIG = 15;
while (T--) {
int x;
cin >> x;
if (x == 0) {
cout << 1 << char(10);
cout << 0 << char(10);
continue;
}
vector<pair<int, int>> edges;
auto add = [&](int u, int v) {
edges.push_back({u, v});
};
int cur = 1;
for (int i = 0; i < DIG; i++) {
add(cur, cur + 1);
add(cur + 1, cur + 2);
add(cur + 2, cur + 3);
add(cur + 3, cur + 4);
add(cur + 1, cur + 3);
add(cur + 2, cur + 4);
cur += 4;
}
int tail = cur + 1;
int one = 1, two = 4;
int y = x;
for (int i = 0; i < DIG; i++) {
int d = y % 3;
if (d == 1) {
add(one, tail);
add(tail, tail + 1);
tail++;
} else if (d == 2) {
add(two, tail);
add(tail, tail + 1);
tail++;
}
y /= 3;
one += 4;
two += 4;
}
int n = tail;
vector<vector<int>> a(n + 1, vector<int>(n + 1, 0));
for (int i = 2; i < n; i++) a[i][i] = 1;
a[n][1] = 1;
for (auto [u, v] : edges) a[u][v] = -1;
cout << n << char(10);
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= n; j++) {
if (j > 1) cout << ' ';
cout << a[i][j];
}
cout << char(10);
}
}
}#include <bits/stdc++.h>
using namespace std;
using ll = long long;
void setIO() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
}
int main() {
setIO();
int T;
cin >> T;
const int DIG = 15;
while (T--) {
int x;
cin >> x;
if (x == 0) {
cout << 1 << char(10);
cout << 0 << char(10);
continue;
}
vector<pair<int, int>> edges;
auto add = [&](int u, int v) {
edges.push_back({u, v});
};
int cur = 1;
for (int i = 0; i < DIG; i++) {
add(cur, cur + 1);
add(cur + 1, cur + 2);
add(cur + 2, cur + 3);
add(cur + 3, cur + 4);
add(cur + 1, cur + 3);
add(cur + 2, cur + 4);
cur += 4;
}
int tail = cur + 1;
int one = 1, two = 4;
int y = x;
for (int i = 0; i < DIG; i++) {
int d = y % 3;
if (d == 1) {
add(one, tail);
add(tail, tail + 1);
tail++;
} else if (d == 2) {
add(two, tail);
add(tail, tail + 1);
tail++;
}
y /= 3;
one += 4;
two += 4;
}
int n = tail;
vector<vector<int>> a(n + 1, vector<int>(n + 1, 0));
for (int i = 2; i < n; i++) a[i][i] = 1;
a[n][1] = 1;
for (auto [u, v] : edges) a[u][v] = -1;
cout << n << char(10);
for (int i = 1; i <= n; i++) {
for (int j = 1; j <= n; j++) {
if (j > 1) cout << ' ';
cout << a[i][j];
}
cout << char(10);
}
}
}