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Progressive hints first, then the full explanation and implementation when you're ready to cash out.
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AI-generated and still unreviewed. Double-check the details before internalizing them.
Hints
Open only as much as you need to keep the solve alive.
First strip the problem down to a path. If the component is , checking those vertices in that order from one endpoint is enough.
So the real job is not chasing Herobrine directly. The job is to destroy a small set of vertices so every remaining component is just a path, then sweep those paths.
All destroy operations can be placed before all check operations. Destroying edges earlier only restricts movement; it never gives Herobrine some magical new escape hatch.
Root the tree and classify each subtree by how it connects upward: one open path endpoint, an already-complete internal path vertex, or a cut vertex.
Use three colors bottom-up: green means this node can still be a path endpoint, yellow means it already connects two green child paths, and black means destroy it. Make a node black if it has a yellow child or at least three green children. Each black node can be charged to three private nearby non-black nodes, so there are at most black nodes.
The clean way to think about this problem is: stop trying to predict Herobrine. That way lies pain, sadness, and probably a wrong greedy. Instead, reshape the tree into something stupid enough that a deterministic sweep works.
Sweeping a path
Suppose a connected component is a path
If we check in this order, Herobrine is guaranteed to be caught if he is in this component.
Why? After checking , he cannot be at : either he was there and got caught, or he was elsewhere and is not allowed to move into the just-checked vertex. Also, he cannot cross from the unsearched suffix into the searched prefix without stepping through . So after the first checks, vertices are impossible. After checks, there is nowhere left.
So if the whole graph were a path, operations of type 1 would solve it.
What we need to build
We will choose some vertices called black vertices and perform operation 2 on all of them first. This deletes every edge incident to a black vertex. After that, every black vertex is isolated, and the non-black vertices form some forest.
If every non-black connected component is a path, then we are done:
The number of operations is
where is the number of black vertices: every vertex is checked once, and every black vertex gets one extra destroy operation. Therefore we only need .
Now the whole problem becomes: choose at most vertices whose removal of incident edges leaves only paths.
The coloring DP
Root the tree at vertex . We process vertices bottom-up and assign one of three colors:
For a node , only its non-black children matter.
Let green_count be the number of green children, and let has_yellow say whether it has a yellow child.
The rules are:
has_yellow is true, color black.green_count >= 3, color black.green_count == 2, color yellow.Why these rules?
A yellow child is already internal in a path. If stayed non-black, the edge from to that yellow child would attach a third direction to that child, breaking the path structure. So has to be black.
If has at least three green children, then keeping would connect at least three path branches through . Degree in a supposed path. Nope. Black it.
If has exactly two green children, it can connect those two child paths into one longer path, with as the middle. That makes yellow.
If has zero or one green child, then is still an endpoint of a path that can continue upward, so it is green.
This guarantees that after all black vertices are destroyed, every remaining component has maximum degree at most . Since the original graph is a tree, those components cannot contain cycles, so they are paths. Good. No weird graph theory jump scare here.
Why there are few black vertices
We need the important bound: .
For every black vertex, we can assign it three private non-black vertices nearby:
These assigned vertices are private. A vertex can only be used by the nearest black vertex above it in this bottom-up structure; once a black vertex appears, ancestors see that child as black and do not reach through it for their own assignment.
So each black vertex accounts for a group of at least four distinct vertices: itself plus three private helpers. Therefore
so
That gives the operation bound:
Constructing the output
After coloring:
2 x for every black vertex .1 x for every black vertex .1 x for each vertex in that order.The checks over different components can be in any order because the destroy operations disconnected them. If Herobrine is in some component we have not started sweeping yet, he can wiggle around inside it all he wants. Once we start sweeping that path from an endpoint, the path argument traps him anyway.
Correctness proof
First, the path-sweep lemma says that checking a path from one endpoint to the other catches Herobrine if he is in that path. The invariant is that after checking the first vertices, none of them can contain him, and he cannot cross back into them.
Second, the coloring rules ensure every non-black component is a path. Green nodes have at most one non-black child, yellow nodes have exactly two green child directions and cannot connect upward because their parent becomes black, and black nodes have all incident edges destroyed. Thus no remaining vertex has degree more than .
Third, after all destroy operations, Herobrine is in exactly one component of the remaining forest. Black components are single isolated vertices and are checked directly. Non-black components are paths and are swept from an endpoint, so the path-sweep lemma catches him.
Finally, the charging argument proves there are at most black vertices. Therefore the algorithm uses at most operations.
The algorithm is linear per test case: time and memory.
#include <bits/stdc++.h>
using namespace std;
using ll = long long;
void setIO() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
}
int main() {
setIO();
int T;
cin >> T;
while (T--) {
int n;
cin >> n;
vector<vector<int>> adj(n + 1);
for (int i = 0; i < n - 1; i++) {
int u, v;
cin >> u >> v;
adj[u].push_back(v);
adj[v].push_back(u);
}
vector<int> parent(n + 1, 0), order;
order.reserve(n);
vector<int> st = {1};
parent[1] = -1;
while (!st.empty()) {
int v = st.back();
st.pop_back();
order.push_back(v);
for (int u : adj[v]) {
if (u == parent[v]) continue;
parent[u] = v;
st.push_back(u);
}
}
vector<int> color(n + 1, -1); // 0 black, 1 green, 2 yellow
vector<int> black;
for (int i = n - 1; i >= 0; i--) {
int v = order[i];
int green = 0;
bool yellow = false;
for (int u : adj[v]) {
if (parent[u] != v) continue;
if (color[u] == 1) green++;
if (color[u] == 2) yellow = true;
}
if (yellow || green >= 3) {
color[v] = 0;
black.push_back(v);
} else if (green == 2) {
color[v] = 2;
} else {
color[v] = 1;
}
}
vector<pair<int, int>> ans;
ans.reserve(n + (int)black.size());
for (int v : black) ans.push_back({2, v});
for (int v : black) ans.push_back({1, v});
vector<int> deg(n + 1, 0);
for (int v = 1; v <= n; v++) {
if (color[v] == 0) continue;
for (int u : adj[v]) {
if (color[u] != 0) deg[v]++;
}
}
vector<char> seen(n + 1, false);
for (int s = 1; s <= n; s++) {
if (color[s] == 0 || seen[s]) continue;
vector<int> comp, stack = {s};
seen[s] = true;
int start = s;
while (!stack.empty()) {
int v = stack.back();
stack.pop_back();
comp.push_back(v);
if (deg[v] <= 1) start = v;
for (int u : adj[v]) {
if (color[u] == 0 || seen[u]) continue;
seen[u] = true;
stack.push_back(u);
}
}
int prev = 0, cur = start;
while (cur != 0) {
ans.push_back({1, cur});
int nxt = 0;
for (int u : adj[cur]) {
if (color[u] != 0 && u != prev) {
nxt = u;
break;
}
}
prev = cur;
cur = nxt;
}
}
cout << ans.size() << '\n';
for (auto [type, x] : ans) {
cout << type << ' ' << x << '\n';
}
}
}#include <bits/stdc++.h>
using namespace std;
using ll = long long;
void setIO() {
ios::sync_with_stdio(false);
cin.tie(nullptr);
}
int main() {
setIO();
int T;
cin >> T;
while (T--) {
int n;
cin >> n;
vector<vector<int>> adj(n + 1);
for (int i = 0; i < n - 1; i++) {
int u, v;
cin >> u >> v;
adj[u].push_back(v);
adj[v].push_back(u);
}
vector<int> parent(n + 1, 0), order;
order.reserve(n);
vector<int> st = {1};
parent[1] = -1;
while (!st.empty()) {
int v = st.back();
st.pop_back();
order.push_back(v);
for (int u : adj[v]) {
if (u == parent[v]) continue;
parent[u] = v;
st.push_back(u);
}
}
vector<int> color(n + 1, -1); // 0 black, 1 green, 2 yellow
vector<int> black;
for (int i = n - 1; i >= 0; i--) {
int v = order[i];
int green = 0;
bool yellow = false;
for (int u : adj[v]) {
if (parent[u] != v) continue;
if (color[u] == 1) green++;
if (color[u] == 2) yellow = true;
}
if (yellow || green >= 3) {
color[v] = 0;
black.push_back(v);
} else if (green == 2) {
color[v] = 2;
} else {
color[v] = 1;
}
}
vector<pair<int, int>> ans;
ans.reserve(n + (int)black.size());
for (int v : black) ans.push_back({2, v});
for (int v : black) ans.push_back({1, v});
vector<int> deg(n + 1, 0);
for (int v = 1; v <= n; v++) {
if (color[v] == 0) continue;
for (int u : adj[v]) {
if (color[u] != 0) deg[v]++;
}
}
vector<char> seen(n + 1, false);
for (int s = 1; s <= n; s++) {
if (color[s] == 0 || seen[s]) continue;
vector<int> comp, stack = {s};
seen[s] = true;
int start = s;
while (!stack.empty()) {
int v = stack.back();
stack.pop_back();
comp.push_back(v);
if (deg[v] <= 1) start = v;
for (int u : adj[v]) {
if (color[u] == 0 || seen[u]) continue;
seen[u] = true;
stack.push_back(u);
}
}
int prev = 0, cur = start;
while (cur != 0) {
ans.push_back({1, cur});
int nxt = 0;
for (int u : adj[cur]) {
if (color[u] != 0 && u != prev) {
nxt = u;
break;
}
}
prev = cur;
cur = nxt;
}
}
cout << ans.size() << '\n';
for (auto [type, x] : ans) {
cout << type << ' ' << x << '\n';
}
}
}